module Base
{		

	
	item ScrapShinPlateR
	{
	Type = Clothing,
	DisplayName = Right Scrap Greaves,
	ClothingItem = ScrapShinPlateR,
	BodyLocation = ShinPlateRight,
	BloodLocation = Trousers,
	Icon = ScrapShinPlates,
	ScratchDefense = 45,
    BiteDefense = 40,
	BulletDefense = 40,
	DisplayCategory = Armor,
    Weight = 2.1,
    Insulation = 0,
    WindResistance = 0,
	Tooltip = Tooltip_ScrapShinPlate,
	Tags = MetalArmor,
	}
	
	item ScrapShinPlateL
	{
	Type = Clothing,
	DisplayName = Left Scrap Greaves,
	ClothingItem = ScrapShinPlateL,
	BodyLocation = ShinPlateLeft,
	BloodLocation = Trousers,
	Icon = ScrapShinPlates,
	ScratchDefense = 45,
    BiteDefense = 40,
	BulletDefense = 40,
	DisplayCategory = Armor,
    Weight = 2.1,
    Insulation = 0,
    WindResistance = 0,
	Tooltip = Tooltip_ScrapShinPlate,
	Tags = MetalArmor,
	}
	
	item ScrapShinPlateStuddedR
	{
	Type = Clothing,
	DisplayName = Right Scrap Greaves Studded,
	ClothingItem = ScrapShinPlateStuddedR,
	BodyLocation = ShinPlateRight,
	BloodLocation = Trousers,
	Icon = ScrapShinPlatesStudded,
	ScratchDefense = 65,
    BiteDefense = 50,
	BulletDefense = 25,
	DisplayCategory = Armor,
    Weight = 2.4,
    Insulation = 0,
    WindResistance = 0,
	Tooltip = Tooltip_ScrapShinPlate,
	Tags = MetalArmor,
	}
	
	item ScrapShinPlateStuddedL
	{
	Type = Clothing,
	DisplayName = Left Scrap Greaves Studded,
	ClothingItem = ScrapShinPlateStuddedL,
	BodyLocation = ShinPlateLeft,
	BloodLocation = Trousers,
	Icon = ScrapShinPlatesStudded,
	ScratchDefense = 65,
    BiteDefense = 50,
	BulletDefense = 25,
	DisplayCategory = Armor,
    Weight = 2.4,
    Insulation = 0,
    WindResistance = 0,
	Tooltip = Tooltip_ScrapShinPlate,
	Tags = MetalArmor,
	}
	item ScrapShinPlate2R
	{
	Type = Clothing,
	DisplayName = Right Reinforced Greaves,
	ClothingItem = ScrapShinPlate2R,
	BodyLocation = ShinPlateRight,
	BloodLocation = Trousers,
	Icon = ScrapShinPlates2,
	ScratchDefense = 55,
    BiteDefense = 50,
	BulletDefense = 40,
	DisplayCategory = Armor,
    Weight = 2.7,
    Insulation = 0,
    WindResistance = 0,
	Tooltip = Tooltip_ScrapShinPlate,
	Tags = MetalArmor,
	}
	
	item ScrapShinPlate2L
	{
	Type = Clothing,
	DisplayName = Left Reinforced Greaves,
	ClothingItem = ScrapShinPlate2L,
	BodyLocation = ShinPlateLeft,
	BloodLocation = Trousers,
	Icon = ScrapShinPlates2,
	ScratchDefense = 55,
    BiteDefense = 50,
	BulletDefense = 40,
	DisplayCategory = Armor,
    Weight = 2.7,
    Insulation = 0,
    WindResistance = 0,
	Tooltip = Tooltip_ScrapShinPlate,
	Tags = MetalArmor,
	}
	
}